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   | <!DOCTYPE html> <html>
  <head>     <meta charset="UTF-8" />     <title>画板</title>     <style>         * {             padding: 0;             margin: 0;         }
          body {             background: #ccc;         }
          canvas {             background: #fff;             margin: 50px 10px;         }     </style> </head>
  <body>     <div style="text-align: center">         <canvas height="600" width="900" id="canvas">             <span>亲,您的浏览器不支持canvas,换个浏览器试试吧!</span>         </canvas>              </div>     <script>         window.onload = function () {             var canvas = document.getElementById("canvas");             var ctx = canvas.getContext("2d");             let flag = true;             ctx.lineWidth = 6.0;             canvas.addEventListener('touchstart', (e) => {                 console.log("开始触摸!")                 let touch = e.targetTouches[0];                 let screen_x = e.targetTouches[0].clientX;                 let screen_y = e.targetTouches[0].clientY                 console.log(e)                 ctx.beginPath();                 ctx.moveTo(touch.clientX - canvas.offsetLeft, touch.clientY - canvas.offsetTop);                 canvas.addEventListener('touchmove', (e) => {                     console.log("开始移动")                     console.log(e)                     if (e.targetTouches.length === 1) {                         let touch = e.targetTouches[0];                                                  ctx.lineTo(touch.clientX - canvas.offsetLeft, touch.clientY - canvas                             .offsetTop);                         ctx.stroke();                     }
                  }, false)                 canvas.addEventListener('touchend', (e) => {                     ctx.closePath();                     console.log("我没了")                 }, false)             }, false)             canvas.addEventListener("mousedown", (e) => {                 console.log("鼠标点击啦!")                 console.log(e)                 flag = false;                 ctx.beginPath();                 ctx.moveTo(e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop);
 
              }, false)             canvas.addEventListener("mousemove", (e) => {                 if (flag) {                     return false;                 }                 console.log("我动啦")                 ctx.lineTo(e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop);                 ctx.stroke();             }, true)             canvas.addEventListener("mouseup", (e) => {                 console.log("我没了")                 flag = true;                 e.stopPropagation();                 ctx.closePath();             }, false)         }     </script> </body>
  </html>
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